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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// KXG363 - Advanced Games Programming, 2012</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">// Author: Robert Ollington</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// glrenderer.h</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// Handles rendering tasks using OpenGL</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#ifndef GLRENDERER_H</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLRENDERER_H</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#define WINDOW_WIDTH        1024</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define WINDOW_HEIGHT       640</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#include &lt;list&gt;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#include &quot;renderer.h&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="keyword">namespace </span>T3D</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;{</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    <span class="comment">// Entry for simple display of text on screen. This is intended for diagnostic type display only</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    <span class="comment">// Messages are only displayed for current frame then deleted</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;    <span class="comment">// This would be better implemented as a proper GameObject within the scene but there is currently</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <span class="comment">// no way to manage a 2D rendering context.</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="struct_t3_d_1_1overlay2_d.html">   26</a></span>&#160;    <span class="keyword">typedef</span> <span class="keyword">struct </span>{</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;        <a class="code" href="class_t3_d_1_1_texture.html">Texture</a> *texture;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        <span class="keywordtype">int</span> x,y;                    <span class="comment">// screen/window coordinates</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    } <a class="code" href="struct_t3_d_1_1overlay2_d.html">overlay2D</a>;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="class_t3_d_1_1_g_l_renderer.html">   32</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_t3_d_1_1_g_l_renderer.html">GLRenderer</a> :</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        <span class="keyword">public</span> <a class="code" href="class_t3_d_1_1_renderer.html">Renderer</a></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    {</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <a class="code" href="class_t3_d_1_1_g_l_renderer.html">GLRenderer</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_t3_d_1_1_g_l_renderer.html">GLRenderer</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <span class="keywordtype">void</span> prerender();</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <span class="keywordtype">void</span> postrender();</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <span class="keywordtype">void</span> setCamera(<a class="code" href="class_t3_d_1_1_camera.html">Camera</a> *cam);</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        <span class="keywordtype">void</span> draw(<a class="code" href="class_t3_d_1_1_game_object.html">GameObject</a>* <span class="keywordtype">object</span>);</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        </div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        <span class="keywordtype">void</span> loadTexture(<a class="code" href="class_t3_d_1_1_texture.html">Texture</a> *tex, <span class="keywordtype">bool</span> repeat = <span class="keyword">false</span>);</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        <span class="keywordtype">void</span> reloadTexture(<a class="code" href="class_t3_d_1_1_texture.html">Texture</a> *tex);</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <span class="keywordtype">void</span> unloadTexture(<a class="code" href="class_t3_d_1_1_texture.html">Texture</a> *tex);</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keywordtype">void</span> loadSkybox(std::string tex);</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        <span class="keywordtype">void</span> add2DOverlay(<a class="code" href="class_t3_d_1_1_texture.html">Texture</a> *texture, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);      <span class="comment">// 2D overlay (used for on screen diagnostic messages mainly)</span></div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <span class="keywordtype">void</span> remove2DOverlay(<a class="code" href="class_t3_d_1_1_texture.html">Texture</a> *texture);                 <span class="comment">// remove overlay</span></div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <span class="keyword">private</span>:</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <span class="keywordtype">void</span> loadMaterial(<a class="code" href="class_t3_d_1_1_material.html">Material</a>* mat);</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        <span class="keywordtype">void</span> unloadMaterial(<a class="code" href="class_t3_d_1_1_material.html">Material</a>* mat);</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <span class="keywordtype">int</span> GLRenderer::getTextureFormat(<a class="code" href="class_t3_d_1_1_texture.html">Texture</a> *tex);</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <span class="keywordtype">void</span> drawMesh(<a class="code" href="class_t3_d_1_1_mesh.html">Mesh</a> *mesh);</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <span class="keywordtype">void</span> drawSkybox();</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keywordtype">void</span> showD2DOverlays();</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <span class="keywordtype">void</span> drawText();</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <span class="keywordtype">void</span> draw2DMesh(<a class="code" href="struct_t3_d_1_1overlay2_d.html">overlay2D</a> *overlay);</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        std::list&lt;overlay2D *&gt; overlays;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    };</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;}</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="class_t3_d_1_1_renderer_html"><div class="ttname"><a href="class_t3_d_1_1_renderer.html">T3D::Renderer</a></div><div class="ttdoc">Generic class for renderers. </div><div class="ttdef"><b>Definition:</b> Renderer.h:28</div></div>
<div class="ttc" id="class_t3_d_1_1_g_l_renderer_html"><div class="ttname"><a href="class_t3_d_1_1_g_l_renderer.html">T3D::GLRenderer</a></div><div class="ttdef"><b>Definition:</b> GLRenderer.h:32</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html"><div class="ttname"><a href="class_t3_d_1_1_game_object.html">T3D::GameObject</a></div><div class="ttdoc">Generic class for all objects that exist in the world. </div><div class="ttdef"><b>Definition:</b> GameObject.h:32</div></div>
<div class="ttc" id="class_t3_d_1_1_material_html"><div class="ttname"><a href="class_t3_d_1_1_material.html">T3D::Material</a></div><div class="ttdef"><b>Definition:</b> Material.h:23</div></div>
<div class="ttc" id="class_t3_d_1_1_camera_html"><div class="ttname"><a href="class_t3_d_1_1_camera.html">T3D::Camera</a></div><div class="ttdef"><b>Definition:</b> Camera.h:21</div></div>
<div class="ttc" id="class_t3_d_1_1_mesh_html"><div class="ttname"><a href="class_t3_d_1_1_mesh.html">T3D::Mesh</a></div><div class="ttdef"><b>Definition:</b> Mesh.h:20</div></div>
<div class="ttc" id="class_t3_d_1_1_texture_html"><div class="ttname"><a href="class_t3_d_1_1_texture.html">T3D::Texture</a></div><div class="ttdef"><b>Definition:</b> Texture.h:22</div></div>
<div class="ttc" id="struct_t3_d_1_1overlay2_d_html"><div class="ttname"><a href="struct_t3_d_1_1overlay2_d.html">T3D::overlay2D</a></div><div class="ttdef"><b>Definition:</b> GLRenderer.h:26</div></div>
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